“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.”—Ira Glass (via nefffy)
I am the CEO of Svpply, Inc., a social shopping S-Corp operating out of New York City. My company has been the recipient of over half-a-million in investor dollars, for the stated purpose of building an unknown, 3,000-member web service into a cultural phenomenon, and I truly have very little…
First there was “planking,” then “owling,” now there is “needling.” Check out what people in Seattle are doing. A big high five to Kristi Waite for starting this trend. If you feel so inclined, send us your best Needle!
Before I knew how to talk to people in real life (coworkers will tell you I never actually learned) I learned to talk to people on the internet. I was 14, I had an old TRS-80 from my Dad’s office, and, at night, I would use it with a direct connect 300 baud modem to call a “citizen’s band…
We want to add some talent to the Sarasota Herald-Tribune investigative team. Every serious candidate should have a proven track record of conceiving, reporting and writing stellar investigative pieces that provoke change….
“As with many innovations, we stumbled upon this idea. […] As we sat around the table reviewing it, we started passing our iPads around saying “let me look at your stream.” And that’s how it really started. We stumbled into a new way of reading Twitter and consuming news.”—
Stepping into the feeds of other people as the primary means of navigation and discovery is brilliant. I haven’t stopped thinking about it since Justin showed me News.me a few months ago.
I believe we are witness to a new convention that will proliferate through the industry within a year or less. Akin to Delicious introducing Tags, or Twitter popularizing Following, the ability to step into someone’s feed is both compelling and obvious. I’m already scheming to build this into Svpply.
The most telling thing to me was Google’s tone toward Apple at the event. Instead of pretending to still be an Apple ally, Google today basically threw down the gantlet and admitted that it’s engaged in total war with Apple.
And unlike other Apple rivals, like Adobe, Google execs weren’t huffing and puffing and wringing their hands about Apple’s bad behavior. No, instead, Google was mocking Apple. Making fun of it. Laughing at it.
The Android OS is already outselling iPhone OS in the United States. Now it’s blowing past Apple in terms of the technology it’s delivering.
Yes, Apple still has a larger installed base. I was a little shocked recently when an Apple spokesbot responded to the news of Android’s outselling iPhone OS by reciting the old chestnut about Apple’s having more phones out there.
I was shocked because it’s a familiar line, one that I’ve heard countless times in my 20-plus years covering technology. But I’ve only ever heard it from companies that are doomed, and in total denial about it.
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.